Synthwave Bullet-Hell · iOS
Dodge neon bullet curtains, chain combos to GODLIKE,
and take down the Warden.
Runs of 3-5 minutes. No energy timers. Ever.
Real Gameplay
No marketing filters. No CGI renders. Actual screenshots from iOS.
What's Inside
Nothing locked behind IAP. Everything unlocked from minute one.
Phoenix Mk-I (balanced), Striker (triple-spread, fragile) and Bastion (twin-beam tank). Each changes how you play, not just how you look.
5 tiers: NICE×1 → COOL×2 → HOT×4 → INSANE×6 → GODLIKE×8. Banners, screen-flash and haptic burst on every tier-up. Multiplier drops if you go 2.8s without a kill.
4 synthwave layers (pad + bass + arp + drums) synthesised on-device and stacked as you progress. Not a playlist — adaptive composition in real time.
Neon Outskirts, Vapordrift Highway, Cyberwave Ocean and Quantum Void. Each biome has its palette, enemy pool and difficulty curve.
Drag your thumb to fly — no virtual joystick blocking the screen. Or tilt the iPhone with auto-calibrated gyroscope for a physical arcade feel.
Ships, enemies, bullets and explosions are drawn at runtime via CGContext. Crisp at any resolution. Under 50 MB install size. Verified 60fps stable.
Neon Phoenix does not collect your gameplay data, has no ads, no loot boxes and no energy timers. Your best scores are stored locally on your device — nothing else.
No mandatory account. No camera, microphone or location permissions. 100% offline-playable. Game Center is optional.
Launch · 28 OCT 2026
No spam. One email when Neon Phoenix hits the App Store.
No spam. No newsletter. Never sold to third parties. Privacy policy.
Press Kit
Hi-res assets, quotables and fact sheet ready to copy-paste.
Synthwave bullet-hell that respects your time, your battery and your wallet — one payment, no ads, no loot boxes.
Every bullet, every enemy, every explosion is drawn on the fly — no spritesheets, no atlas, no compromise.
Tilt your iPhone to fly, or drag your thumb — Neon Phoenix is built native to the device, not ported to it.
Madrid-built, iOS-native, premium-priced at €4.99, zero extraction mechanics — the way arcade was meant to feel.